https://thinkwittsy.com/blogs/posts/learning-idioms-through-pictures-idiomania

Learning Idioms Through Pictures: A Parent's Guide to IDIOMania

Updated Oct 2026

Learning Idioms Through Pictures: A Parent's Guide to IDIOMania

Ask a ten year old what "spill the beans" means and there is a fair chance they will tell you correctly. Ask them to use it in a sentence that afternoon and you will probably wait a long time. Most children learning idioms learn them as answers, not as language. The phrase goes into the exam, scores its mark, and never reaches a conversation.

This is not a failure of memory. It is what happens when idioms are taught as a list. A definition tells a child what a phrase means. It gives them nothing to picture, nothing to laugh at and no reason to reach for the phrase later, which is the only test that matters.

Pictures work differently, and that is the thinking behind IDIOMania from Thinkwittsy. It is a picture guessing game for ages eight and up, built around 100 idiom cards that show the phrase drawn out literally. The child sees the absurd version first, works backwards to the real meaning, and laughs somewhere in between. That laugh is the part that sticks.

This guide is for parents who want their child learning idioms properly rather than memorising them. It covers why idioms are harder than ordinary vocabulary, what a picture does that a definition cannot, how a round works, and how to move a child from guessing idioms to using idioms.

Why learning idioms is harder than learning vocabulary

Most new words can be worked out. A child meets "enormous" in a sentence about an elephant and the context does the teaching. Idioms break that method: the words are all familiar and the meaning is somewhere else.

"Under the weather" contains no difficult vocabulary. A child who knows "under" and "weather" still has no route to "unwell". The meaning is not built from the parts, which makes idioms invisible to a reader who is otherwise doing fine.

This matters more in households where English shares the day with another language. A child translating literally gets a sensible-sounding but wrong answer, and nobody notices, because the sentence makes a kind of surface sense. The child does not know there is a gap to ask about.

What a picture does that a definition cannot

The mechanism is simple. An idiom has two readings: the literal one, which is usually ridiculous, and the figurative one, which is the one people mean. A definition gives the child the second reading and quietly skips the first.

A picture does the opposite. It draws the ridiculous version. Someone genuinely tipping a tin of beans across a table. The child looks at it, sees it cannot possibly mean that, and starts hunting for what it could mean instead.

That hunt is the whole lesson. The child experiences the gap between what the words say and what the phrase means, rather than being told about it. Once a child has felt that gap, they notice it elsewhere, which is the beginning of learning idioms as a category rather than one at a time.

The joke matters too. An image a child finds funny is an image they can retrieve, and retrieval is what separates a phrase they know from a phrase they use. That is why a picture guessing game beats a word list.

What is in the box: inside the picture guessing game

IDIOMania includes 100 idiom guessing cards, 80 playing chips in two colours, two game sheets and an instruction manual. It can be played individually or between two or more teams.

The cards: 100 idioms as pictures

Each card presents visual clues for a hidden idiom, and the job is to decode the picture before your opponent does. One hundred cards is enough for a long run of game nights without repeats, and enough that a child meets idioms they have never seen rather than only the ones from the school list. For learning idioms, that breadth matters.

The chips and sheets: why it is a game, not a quiz

The chips and game sheets add placement and strategy on top of the guessing, so a round is not simply a test with a winner.

A quiz punishes a wrong answer. A game lets a wrong guess cost a turn and nothing more, which makes children far more willing to say something uncertain out loud. Children learn language by guessing badly in public, and a game rewards that.

Playing in teams

Team play is where the language actually appears. A child with an idea has to explain it to a teammate, argue for it, and say why the picture suggests what it does.

That talk is worth more than the answer. It is a child reasoning aloud about meaning, a skill that shows up later in comprehension and writing, and the part a worksheet can never produce.

Why the age guidance starts at eight

IDIOMania is listed for ages eight to ninety-nine, and the lower bound is sensible. Figurative language asks a child to hold two meanings at once and choose between them, which arrives properly around seven or eight.

A younger child enjoys the pictures but tends to stay with the literal reading, which is the whole thing the game is trying to move past. Learning idioms needs that second reading to be available. The upper end is not a joke. Adults are regularly beaten by children, usually because grown-ups overthink the picture.

Worth noting: the set has 80 small chips, so it is a game for the table rather than a room with a toddler crawling about.

From guessing idioms to using idioms

Recognising an idiom and using idioms in real speech are different skills, and the second one needs a little help from you.

  • Keep a short list of the idioms your child got wrong. Those are the ones worth using at dinner that week.
  • Use the idiom yourself in a real situation. Children copy phrases they hear far faster than phrases they are taught.
  • Ask for the literal picture. When your child meets a new idiom in a book, ask them to describe what it would look like if it were true.
  • Let them keep a few favourites. Most people only ever use a handful of idioms regularly, and so will your child.

Collection Spotlight: IDIOMania

IDIOMania sits in the Thinkwittsy Board Games collection and is the one to reach for when a child is reading well but still reads everything literally. As a picture guessing game it also works with mixed ages at the table. Our guide to English learning games covers how idiom play fits alongside other language activities at home and in class.

Final thought

A child who can define an idiom has learnt a fact. A child who uses one at the right moment has learnt the language.

The shortest route between the two is a picture ridiculous enough to remember. Bring home IDIOMania from Thinkwittsy and let your child start using idioms, not just naming them.

Shraddha Fogla
Founder | Think Wittsy

Think Wittsy is the brainchild of our founder, Shraddha Fogla, who believes learning has no age and everything can be taught to kids in a simplified, fun and engaging manner.

Link to share

Use this link to share this article